X G A M E D E S I G N Jeroen "Xanthi" van Werkhoven | Level Design

Verticality
Panj
Uprising
Sinjar 2014
Buhriz
Verticality
Verticality

Verticality was an unfinished map from the alpha build of Insurgency. However, we all saw potential in this one and decided to complete it. With already a strong base to work from and a huge library of assets, I was able to construct this map […]

Panj
Panj

Panj, was a fun map to work on, mainly because the gameplay and visuals were completely different from any map we had done before. Several people worked on this monster, but for the most part, I was responsible for its overall construction. Additional credits: Andrew […]

Uprising
Uprising

Uprising, was already in a further stage of development when I was asked to finish it up, including a night version. For the most part I worked on the overall detailing, lighting and gameplay polish of the map. Additional credits: Jon Michael Hickenbottom and Insurgency […]

Sinjar 2014
Sinjar 2014

Recreating Sinjar was a big challenge from start to finish. The map was for the most part rebuild from the ground up to make sure it could be easily modified whenever needed. Also the view distance has been increased to almost twice the amount of […]

Buhriz
Buhriz

Buhriz, orginally created by Majoris was one of my first big jobs on Insurgency. Doing a remake of this map was quite a challenge, mostly due the long view distance and high expectations from the community. The map wasn’t done entirely from scratch, however several […]

Dark Matter
Dark Matter

Dark Matter was completely different from what I had done before. Not only because it’s platformer instead of a FPS but also of the descision to use a different Engine. I had to learn a lot about Unity3d and platform mechanics (Played a lot of […]

Compound
Compound

Compound was an interesting project. After finding out that compound wasn’t coming anytime soon to CS:GO I decided to do it myself. However as many CS:S players know, compound isn’t one of the best balanced maps out there. So I decided to not just simple […]