Dark Matter was completely different from what I had done before. Not only because it’s platformer instead of a FPS but also of the descision to use a different Engine. I had to learn a lot about Unity3d and platform mechanics (Played a lot of Metroid) in a short amount of time. But I enjoyed every minute of it. Throughout development I was responsible for both Leveldesign and production.
For more information visit the official Dark Matter page
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